
ZBrush sculpt, textured in Substance Painter, rendered in Maya/Arnold

Original concept by Natalie Pavlidou. Real-time rendered in UE4. Modeled in 3dsMax, Textured in Substance Painter

Pear, pot and grapes. Based on the still life photography of Rion Sabean. Modeling, lookdev and lighting in Arnold/Maya.

Grapes, apples and cheese. Inspired by still life paintings of Edward Ladell. Lookdev/lighting in Maya/Arnold

Scene created in Maya/Renderman.

Texturing work on CG asset. Maya/Arnold

Texturing work on CG asset. Played around with lighting different kinds of environments. Maya/Arnold

All CG. Maya/Arnold

Tree asset texturing/lookdev/lighting. Maya/VRay

Asset texturing/lookdev/lighting. Maya/Arnold

Asset texturing/lookdev/lighting Maya/Arnold

Real time character with Unreal Engine

Real time character - Rendered with Unreal Engine

ZBrush Sculpt of Larvi

Texturing work on CG asset.