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Elf
ZBrush sculpt, textured in Substance Painter, rendered in Maya/Arnold
Forest Totem Diorama
Original concept by Natalie Pavlidou. Real-time rendered in UE4. Modeled in 3dsMax, Textured in Substance Painter
Still Life Vol.2
Pear, pot and grapes. Based on the still life photography of Rion Sabean.
Modeling, lookdev and lighting in Arnold/Maya.
Still Life Vol.1
Grapes, apples and cheese. Inspired by still life paintings of Edward Ladell. Lookdev/lighting in Maya/Arnold
Alchemy
Scene created in Maya/Renderman.
Oxygen Tank
Texturing work on CG asset. Maya/Arnold
Oxygen Tank
Texturing work on CG asset. Played around with lighting different kinds of environments. Maya/Arnold
ION Sticks TV Spot
All CG. Maya/Arnold
Kai (short film)
Tree asset texturing/lookdev/lighting. Maya/VRay
Opap Joker TV Commercial
Asset texturing/lookdev/lighting. Maya/Arnold
Opap Joker TV Commercial - Asset
Asset texturing/lookdev/lighting Maya/Arnold
Taslar - game character from
Real time character with Unreal Engine
Larvi - game character from "Yenefan
Real time character - Rendered with Unreal Engine
Larvi - game character from "Yenefan
ZBrush Sculpt of Larvi
Diving Helmet
Texturing work on CG asset.
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About
Evistoria Games
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ILEKTRA CHRYSANTHOU
CG Generalist
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