Elf
Elf

ZBrush sculpt, textured in Substance Painter, rendered in Maya/Arnold

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Forest Totem Diorama
Forest Totem Diorama

Original concept by Natalie Pavlidou. Real-time rendered in UE4. Modeled in 3dsMax, Textured in Substance Painter

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Still Life Vol.2
Still Life Vol.2

Pear, pot and grapes. Based on the still life photography of Rion Sabean. Modeling, lookdev and lighting in Arnold/Maya.

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Still Life Vol.1
Still Life Vol.1

Grapes, apples and cheese. Inspired by still life paintings of Edward Ladell. Lookdev/lighting in Maya/Arnold

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Alchemy
Alchemy

Scene created in Maya/Renderman.

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Oxygen Tank
Oxygen Tank

Texturing work on CG asset. Maya/Arnold

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Oxygen Tank
Oxygen Tank

Texturing work on CG asset. Played around with lighting different kinds of environments. Maya/Arnold

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ION Sticks TV Spot
ION Sticks TV Spot

All CG. Maya/Arnold

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Kai (short film)
Kai (short film)

Tree asset texturing/lookdev/lighting. Maya/VRay

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Opap Joker TV Commercial
Opap Joker TV Commercial

Asset texturing/lookdev/lighting. Maya/Arnold

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Opap Joker TV Commercial - Asset
Opap Joker TV Commercial - Asset

Asset texturing/lookdev/lighting Maya/Arnold

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Taslar - game character from
Taslar - game character from

Real time character with Unreal Engine

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Larvi - game character from "Yenefan
Larvi - game character from "Yenefan

Real time character - Rendered with Unreal Engine

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Larvi - game character from "Yenefan
Larvi - game character from "Yenefan

ZBrush Sculpt of Larvi

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Diving Helmet
Diving Helmet

Texturing work on CG asset.

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ILEKTRA CHRYSANTHOU

CG Generalist

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