Elf
Elf

ZBrush sculpt, textured in Substance Painter, rendered in Maya/Arnold

Forest Totem Diorama
Forest Totem Diorama

Original concept by Natalie Pavlidou. Real-time rendered in UE4. Modeled in 3dsMax, Textured in Substance Painter

Still Life Vol.2
Still Life Vol.2

Pear, pot and grapes. Based on the still life photography of Rion Sabean. Modeling, lookdev and lighting in Arnold/Maya.

Still Life Vol.1
Still Life Vol.1

Grapes, apples and cheese. Inspired by still life paintings of Edward Ladell. Lookdev/lighting in Maya/Arnold

Alchemy
Alchemy

Scene created in Maya/Renderman.

Oxygen Tank
Oxygen Tank

Texturing work on CG asset. Maya/Arnold

Oxygen Tank
Oxygen Tank

Texturing work on CG asset. Played around with lighting different kinds of environments. Maya/Arnold

ION Sticks TV Spot
ION Sticks TV Spot

All CG. Maya/Arnold

Kai (short film)
Kai (short film)

Tree asset texturing/lookdev/lighting. Maya/VRay

Opap Joker TV Commercial
Opap Joker TV Commercial

Asset texturing/lookdev/lighting. Maya/Arnold

Opap Joker TV Commercial - Asset
Opap Joker TV Commercial - Asset

Asset texturing/lookdev/lighting Maya/Arnold

Taslar - game character from
Taslar - game character from

Real time character with Unreal Engine

Larvi - game character from "Yenefan
Larvi - game character from "Yenefan

Real time character - Rendered with Unreal Engine

Larvi - game character from "Yenefan
Larvi - game character from "Yenefan

ZBrush Sculpt of Larvi

Diving Helmet
Diving Helmet

Texturing work on CG asset.