ZBrush sculpt, textured in Substance Painter, rendered in Maya/Arnold
Original concept by Natalie Pavlidou. Real-time rendered in UE4. Modeled in 3dsMax, Textured in Substance Painter
Pear, pot and grapes. Based on the still life photography of Rion Sabean. Modeling, lookdev and lighting in Arnold/Maya.
Grapes, apples and cheese. Inspired by still life paintings of Edward Ladell. Lookdev/lighting in Maya/Arnold
Scene created in Maya/Renderman.
Texturing work on CG asset. Maya/Arnold
Texturing work on CG asset. Played around with lighting different kinds of environments. Maya/Arnold
All CG. Maya/Arnold
Tree asset texturing/lookdev/lighting. Maya/VRay
Asset texturing/lookdev/lighting. Maya/Arnold
Asset texturing/lookdev/lighting Maya/Arnold
Real time character with Unreal Engine
Real time character - Rendered with Unreal Engine
ZBrush Sculpt of Larvi
Texturing work on CG asset.